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IJON
2006
103views more  IJON 2006»
14 years 9 months ago
Evolutionary system for automatically constructing and adapting radial basis function networks
This article presents a new system for automatically constructing and training radial basis function networks based on original evolutionary computing methods. This system, called...
Daniel Manrique, Juan Rios, Alfonso Rodrígu...
IJCNN
2008
IEEE
15 years 3 months ago
Long-term prediction of time series using NNE-based projection and OP-ELM
Abstract— This paper proposes a combination of methodologies based on a recent development –called Extreme Learning Machine (ELM)– decreasing drastically the training time of...
Antti Sorjamaa, Yoan Miche, Robert Weiss, Amaury L...
96
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FLAIRS
2004
14 years 11 months ago
Agent-based Players for a First-person Entertainment-based Real-time Artificial Environment
The necessity for improved players and opponents in firstperson entertainment-based real-time artificial environments has inspired our research into artificial game players. We em...
G. Michael Youngblood, Lawrence B. Holder
80
Voted
GECCO
2010
Springer
187views Optimization» more  GECCO 2010»
15 years 25 days ago
Evolving agent behavior in multiobjective domains using fitness-based shaping
Multiobjective evolutionary algorithms have long been applied to engineering problems. Lately they have also been used to evolve behaviors for intelligent agents. In such applicat...
Jacob Schrum, Risto Miikkulainen
FLAIRS
2004
14 years 11 months ago
Decision Tree Extraction from Trained Neural Networks
Artificial Neural Networks (ANNs) have proved both a popular and powerful technique for pattern recognition tasks in a number of problem domains. However, the adoption of ANNs in ...
Darren Dancey, David McLean, Zuhair Bandar