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» Architecture and Implementation of an Embedded Wormhole
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WSC
2004
15 years 1 months ago
An Architecture for Distributed Simulation Games
In this paper we present an architecture for internet-mediated simulation games. The challenge was to use today's state of the art technologies to provide a simulated environ...
Stijn-Pieter A. van Houten, Peter H. M. Jacobs
TCSV
2002
103views more  TCSV 2002»
14 years 11 months ago
A scalable and programmable architecture for 2-D DWT decoding
The compression of still images by means of the discrete wavelet transform (DWT), adopted in the JPEG-2000 and MPEG-4 standards, is becoming more and more widespread because it yie...
Massimo Ravasi, L. Tenze, Marco Mattavelli
INFSOF
2006
66views more  INFSOF 2006»
14 years 11 months ago
Scenario-based multitasking for real-time object-oriented models
Contemporary embedded systems quite often employ extremely complicated software consisting of a number of interrelated components, and this has made object-oriented design methodo...
Saehwa Kim, Jiyong Park, Seongsoo Hong
DAC
2000
ACM
16 years 24 days ago
METRICS: a system architecture for design process optimization
We describe METRICS, a system to recover design productivity via new infrastructure for design process optimization. METRICS seeks to treat system design and implementation as a s...
Stephen Fenstermaker, David George, Andrew B. Kahn...
RTAS
2008
IEEE
15 years 6 months ago
Using Trace Scratchpads to Reduce Execution Times in Predictable Real-Time Architectures
Instruction scratchpads have been previously suggested as a way to reduce the worst case execution time (WCET) of hard real-time programs without introducing the analysis issues p...
Jack Whitham, Neil C. Audsley