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IEEECGIV
2005
IEEE
15 years 5 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
NLDB
2001
Springer
15 years 4 months ago
"Where Are the Christmas Decorations?": A Memory Assistant for Storage Locations
At Hewlett-Packard Laboratories we want to know how inexpensive it can be to endow mobile personal assistants with the ability to speak naturally with their users. To this end, we ...
Lewis G. Creary, Michael VanHilst
DAC
2001
ACM
16 years 15 days ago
MetaCores: Design and Optimization Techniques
Currently, hardware intellectual property (IP) is delivered at vels of abstraction: hard, firm, and soft. In order to further enhance performance, efficiency, and flexibility of I...
Seapahn Meguerdichian, Farinaz Koushanfar, Advait ...
IPSN
2005
Springer
15 years 5 months ago
A compact modular wireless sensor platform
— We have designed and constructed a modular platform for use in compact wireless sensing. This platform is based around a series of circuit boards (or panes), each of which inst...
Ari Y. Benbasat, Joseph A. Paradiso
METRICS
2003
IEEE
15 years 4 months ago
Measuring and Improving Design Patterns Testability
This paper addresses not only the question of testability measurement of OO designs but also focuses on its practicability. While detecting testability weaknesses (called testabil...
Benoit Baudry, Yves Le Traon, Gerson Sunyé,...