Sciweavers

691 search results - page 105 / 139
» Architecture for Group Communication in Mobile Systems
Sort
View
NETGAMES
2004
ACM
15 years 3 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
WMI
2001
104views more  WMI 2001»
14 years 11 months ago
Pricing differentiated services in the GPRS environment
The General Packet Radio Service extends the existing GSM mobile communications technology by providing packet switching and higher data rates in order to efficiently access IPbas...
Sergios Soursos, Costas Courcoubetis, George C. Po...
NOMS
2000
IEEE
176views Communications» more  NOMS 2000»
15 years 2 months ago
Design and analysis of a proactive application management system (PAMS)
Management of large-scale Network-Centric Systems (NCS) and their applications is an extremely complex and challenging task due to factors such as centralized management architect...
Salim Hariri, Yoonhee Kim
95
Voted
ICDS
2009
IEEE
15 years 4 months ago
Self Protecting Data for De-perimeterised Information Sharing
- The emergence of high-speed networks, Grid Computing, Service-Oriented Architectures, and an ever increasing ambient connection to mobile Internet has enabled an underpinning inf...
Pete Burnap, Jeremy Hilton
LCN
2007
IEEE
15 years 4 months ago
Node Connectivity in Vehicular Ad Hoc Networks with Structured Mobility
1 Vehicular Ad hoc NETworks (VANETs) is a subclass of Mobile Ad hoc NETworks (MANETs). However, automotive ad hoc networks will behave in fundamentally different ways than the pred...
Ivan Wang Hei Ho, Kin K. Leung, John W. Polak, Rah...