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CIG
2006
IEEE
15 years 8 months ago
A Behavior-Based Architecture for Realistic Autonomous Ship Control
— Game environments provide a good domain for serious simulations such as those used in training Navy conning officers. Currently, a typical training scenario requires multiple ...
Adam Olenderski, Monica N. Nicolescu, Sushil J. Lo...
FCCM
2006
IEEE
106views VLSI» more  FCCM 2006»
15 years 8 months ago
Scalable Hardware Architecture for Real-Time Dynamic Programming Applications
Abstract— This paper introduces a novel architecture for performing the core computations required by dynamic programming (DP) techniques. The latter pertain to a vast range of a...
Brad Matthews, Itamar Elhanany
HPCN
1999
Springer
15 years 6 months ago
Towards a Scalable Metacomputing Storage Service
We describe a prototypical storage service through which we are addressing some of the open storage issues in wide-area distributed high-performance computing. We discuss some of t...
Craig J. Patten, Kenneth A. Hawick, J. F. Hercus
103
Voted
WETICE
2006
IEEE
15 years 8 months ago
A Model-Driven Framework for Managing the QoS of Collaborative P2P Service-Based Applications
1 Distributed and collaborative applications are rapidly converging towards the adoption of a computing paradigm based on service-oriented architectures, according to which an appl...
Michele Angelaccio, Andrea D'Ambrogio
DSN
2009
IEEE
15 years 8 months ago
A QoS-aware fault tolerant middleware for dependable service composition
Based on the framework of service-oriented architecture (SOA), complex distributed systems can be dynamically and automatically composed by integrating distributed Web services pr...
Zibin Zheng, Michael R. Lyu