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» Architecture for a Non-deterministic Simulation Machine
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IJCNN
2000
IEEE
15 years 3 months ago
Pose Classification Using Support Vector Machines
The field of human-computer interaction has been widely investigated in the last years, resulting in a variety of systems used in different application fields like virtual reality...
Edoardo Ardizzone, Antonio Chella, Roberto Pirrone
ISCA
1992
IEEE
151views Hardware» more  ISCA 1992»
15 years 3 months ago
An Elementary Processor Architecture with Simultaneous Instruction Issuing from Multiple Threads
In this paper, we propose a multithreaded processor architecture which improves machine throughput. In our processor architecture, instructions from different threads (not a singl...
Hiroaki Hirata, Kozo Kimura, Satoshi Nagamine, Yos...
ICML
1994
IEEE
15 years 3 months ago
A Modular Q-Learning Architecture for Manipulator Task Decomposition
Compositional Q-Learning (CQ-L) (Singh 1992) is a modular approach to learning to performcomposite tasks made up of several elemental tasks by reinforcement learning. Skills acqui...
Chen K. Tham, Richard W. Prager
PADS
2006
ACM
15 years 5 months ago
Aurora: An Approach to High Throughput Parallel Simulation
A master/worker paradigm for executing large-scale parallel discrete event simulation programs over networkenabled computational resources is proposed and evaluated. In contrast t...
Alfred Park, Richard M. Fujimoto
WSC
2007
15 years 1 months ago
Communication and process simulation of set-based design for concrete reinforcement
Two discrete-event simulations are developed to assess the feasibility of improving the delivery process of reinforced concrete structures. The simulations represent the resource ...
John-Michael Wong, Kristen Parrish, Iris D. Tommel...