Abstract. The last advances in commodity hardware have allowed users of immersive visualization to create high-performance systems using a set of interconnected computers. These sy...
Aron Bierbaum, Patrick Hartling, Pedro Morillo, Ca...
Abstract. Network-server architecture has become a de-facto standard for Distributed Virtual Environment (DVE) systems. In these systems, a large set of remote users share a 3D vir...
This position paper proposes a device-blending architecture for aggregating device functionality via inter-device peer-topeer relationships, effectively forming a multi-device “...
A SystemC simulation kernel consists of a deterministic implementation of the scheduler, whose specification is nondeterministic. To leverage testing of a SystemC TLM design, we f...
Memory system optimizations have been well studied on single-threaded systems; however, the wide use of simultaneous multithreading (SMT) techniques raises questions over their ef...