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DIGRA
2003
Springer
15 years 9 months ago
Player Character Design Facilitating Emotional Depth in MMORPGs
How can we create computer games facilitating emotional depth in the playing experience? When entering into a persistent virtual game world the player leaves the body behind. It i...
Mirjam Eladhari, Craig A. Lindley
CLUSTER
2002
IEEE
15 years 9 months ago
Scalable Resource Management in High Performance Computers
Clusters of workstations have emerged as an important platform for building cost-effective, scalable, and highlyavailable computers. Although many hardware solutions are available...
Eitan Frachtenberg, Fabrizio Petrini, Juan Fern&aa...
CHI
2008
ACM
16 years 4 months ago
Expandable grids for visualizing and authoring computer security policies
We introduce the Expandable Grid, a novel interaction technique for creating, editing, and viewing many types of security policies. Security policies, such as file permissions pol...
Robert W. Reeder, Lujo Bauer, Lorrie Faith Cranor,...
WINET
2002
169views more  WINET 2002»
15 years 4 months ago
Centaurus: An Infrastructure for Service Management in Ubiquitous Computing Environments
In the near future, we will see dramatic changes in computing and networking hardware. A large number of devices (e.g., phones, PDAs, even small household appliances) will become c...
Lalana Kagal, Vlad Korolev, Sasikanth Avancha, Anu...
NOCS
2007
IEEE
15 years 10 months ago
On the Design of a Photonic Network-on-Chip
Recent remarkable advances in nanoscale siliconphotonic integrated circuitry specifically compatible with CMOS fabrication have generated new opportunities for leveraging the uni...
Assaf Shacham, Keren Bergman, Luca P. Carloni