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EUROPAR
2009
Springer
15 years 8 months ago
Searching for Concurrent Design Patterns in Video Games
The transition to multicore architectures has dramatically underscored the necessity for parallelism in software. In particular, while new gaming consoles are by and large multicor...
Micah J. Best, Alexandra Fedorova, Ryan Dickie, An...
ICRA
2005
IEEE
104views Robotics» more  ICRA 2005»
15 years 7 months ago
System Design and Dynamic Walking of Humanoid Robot KHR-2
- In this paper, we describe the mechanical design, system integration and dynamic walking of the humanoid, KHR-2 (KAIST Humanoid Robot–2). KHR-2 has 41 DOFs in total, that allow...
Jung-Yup Kim, Ill-Woo Park, Jungho Lee, Min-Su Kim...
ATAL
2009
Springer
15 years 6 months ago
GDT4MAS: an extension of the GDT model to specify and to verify MultiAgent systems
The Goal Decomposition Tree model has been introduced in 2005 by Mermet et al. [9] to specify and verify the behaviour of an agent evolving in a dynamic environment. This model pr...
Bruno Mermet, Gaële Simon
ICCHP
2004
Springer
15 years 7 months ago
Networking and Communication in Smart Home for People with Disabilities
People with disabilities need several assistive technical aids to increase their autonomy and perform daily living tasks. This paper describes the role of networking and communicat...
Mahmoud Ghorbel, Maria-Teresa Segarra, Jéro...
SIGCOMM
2009
ACM
15 years 8 months ago
Self management of a mobile thin client service
Mobile thin client computing is an enabler for the execution of demanding applications from mobile handhelds. In thin client computing, the application is executed on remote serve...
Lien Deboosere, Bert Vankeirsbilck, Pieter Simoens...