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ACMACE
2005
ACM
15 years 7 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
ICSE
2008
IEEE-ACM
16 years 2 months ago
CCVisu: automatic visual software decomposition
Understanding the structure of large existing (and evolving) software systems is a major challenge for software engineers. In reverse engineering, we aim to compute, for a given s...
Dirk Beyer
ASWEC
2006
IEEE
15 years 8 months ago
An agent-oriented approach to change propagation in software evolution
Software maintenance and evolution are inevitable activities since almost all software that is useful and successful stimulates user-generated requests for change and improvements...
Khanh Hoa Dam, Michael Winikoff, Lin Padgham
CSMR
2002
IEEE
15 years 6 months ago
Evolution of a Software Component - Experiences with a Network Editor Component
Even though the benefits of component-based software development are widely accepted, they are easily overestimated. To provide a firmer basis for the general discussion we descri...
Jyrki Akkanen, Attila Kiss, Jukka K. Nurminen
JSW
2006
92views more  JSW 2006»
15 years 1 months ago
Design a Jini-based Service Broker for Dynamic Service Combination Framework
The increased use of electronic service has invented a new term Service-Oriented Architecture. In a typical distributed environment consisting of many independent devices and servi...
Kuo-Wei Hsu