With the properties of autonomy, social ability, reactivity and pro-activeness, agents can be used to represent entities in distributed simulations, where fast and accurate decisi...
This paper proposes an automatic model-based approach that enables adaptive decision making in modern virtual games. It builds upon the Integrated MDP and POMDP Learning AgeNT (IM...
We described in earlier publications the principles of a system where internet content would be pre-cached, based on contextual information obtained from a user's electronic ...
The current implementation of situation interpretation metrics (SIMs) in context-based reasoning (CxBR) simulations makes it difficult to effectively and efficiently characterize ...
In this paper we present the robot programming and planning language Readylog, a Golog dialect which was developed to support the decision making of robots acting in dynamic real-...