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EGH
2003
Springer
15 years 3 months ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons
JCIT
2008
165views more  JCIT 2008»
14 years 9 months ago
Adaptive Source pixel based Prediction for Lossless Intra Coding of H.264 MPEG-4 /AVC
A new prediction for lossless intra coding technique employs source pixel based prediction in contrast to source block based prediction is presented as an enhancement of H.264/MPE...
N. Krishnan, P. Vijayalakshmi, R. K. Selvakumar, S...
PAMI
2011
14 years 4 months ago
Greedy Learning of Binary Latent Trees
—Inferring latent structures from observations helps to model and possibly also understand underlying data generating processes. A rich class of latent structures are the latent ...
Stefan Harmeling, Christopher K. I. Williams
PAMI
2012
13 years 5 days ago
Exploring Context and Content Links in Social Media: A Latent Space Method
—Social media networks contain both content and context-specific information. Most existing methods work with either of the two for the purpose of multimedia mining and retrieva...
Guo-Jun Qi, Charu C. Aggarwal, Qi Tian, Heng Ji, T...
CG
2004
Springer
14 years 9 months ago
ANTS--Augmented Environments
When interacting with natural or urban environments there are many situations where the ability to access data in real time becomes relevant. Augmented Reality (AR) technologies a...
Teresa Romão, Nuno Correia, A. Eduardo Dias...