Sciweavers

67 search results - page 12 / 14
» Art, design, education and research in pursuit of interactiv...
Sort
View
63
Voted
IVA
2007
Springer
15 years 3 months ago
Virtual Patients for Clinical Therapist Skills Training
Virtual humans offer an exciting and powerful potential for rich interactive experiences. Fully embodied virtual humans are growing in capability, ease, and utility. As a result, t...
Patrick G. Kenny, Thomas D. Parsons, Jonathan Grat...
CHI
1999
ACM
15 years 1 months ago
Cooperative Inquiry: Developing new Technologies for Children with Children
In today’s homes and schools, children are emerging as frequent and experienced users of technology [3, 14]. As this trend continues, it becomes increasingly important to ask if...
Allison Druin
WWW
2001
ACM
15 years 10 months ago
Using Characters to Engage and Teach Novice Web Users: A Case Study
Starpoint Solutions was contracted by a major North American bank to design, develop, and usability test a series of five Web-based, interactive lessons teaching low- to middle-in...
Andrea H. Berman
MM
2005
ACM
169views Multimedia» more  MM 2005»
15 years 3 months ago
An ambient intelligence platform for physical play
This paper describes an ambient intelligent prototype known as socio-ec(h)o. socio-ec(h)o explores the design and implementation of a system for sensing and display, user modeling...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...
DIGRA
2005
Springer
15 years 3 months ago
Beyond P-1: Who Plays Online?
Academics and industry professionals alike have long been interested in developing a nuanced and empirically sound typography of online gamers. Designers and engineers are aware o...
Avery Alix