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» Articulated Soft Objects for Video-based Body Modeling
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EMMCVPR
2007
Springer
15 years 4 months ago
Bottom-Up Recognition and Parsing of the Human Body
Recognizing humans, estimating their pose and segmenting their body parts are key to high-level image understanding. Because humans are highly articulated, the range of deformation...
Praveen Srinivasan, Jianbo Shi
VRIPHYS
2010
14 years 4 months ago
Interactive Deformations with Multigrid Skeletal Constraints
In this paper we present an interactive method for simulating deformable objects using skeletal constraints. We introduce a two-way coupling of a finite element model and a skelet...
Joachim Georgii, Daniel Lagler, Christian Dick, R&...
CG
1999
Springer
14 years 9 months ago
Occlusion in collaborative augmented environments
Augmented environments superimpose computer enhancements on the real world. Such augmented environments are well suited for collaboration of multiple users. To improve the quality...
Anton L. Fuhrmann, Gerd Hesina, François Fa...
CVPR
2010
IEEE
15 years 6 months ago
Tracking People Interacting with Objects
While the problem of tracking 3D human motion has been widely studied, most approaches have assumed that the person is isolated and not interacting with the environment. Environme...
Hedvig Kjellstrom, Michael Black, Danica Kragic
CVPR
2008
IEEE
15 years 12 months ago
Global pose estimation using non-tree models
We propose a novel global pose estimation method to detect body parts of articulated objects in images based on non-tree graph models. There are two kinds of edges defined in the ...
Hao Jiang, David R. Martin