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» Articulated mesh animation from multi-view silhouettes
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TOG
2008
235views more  TOG 2008»
14 years 10 months ago
Articulated mesh animation from multi-view silhouettes
Details in mesh animations are difficult to generate but they have great impact on visual quality. In this work, we demonstrate a practical software system for capturing such deta...
Daniel Vlasic, Ilya Baran, Wojciech Matusik, Jovan...
HUMO
2007
Springer
15 years 4 months ago
Silhouette Based Generic Model Adaptation for Marker-Less Motion Capturing
This work presents a marker-less motion capture system that incorporates an approach to smoothly adapt a generic model mesh to the individual shape of a tracked person. This is don...
Martin Sunkel, Bodo Rosenhahn, Hans-Peter Seidel
94
Voted
EC
2008
209views ECommerce» more  EC 2008»
14 years 10 months ago
Human Body Pose Estimation with Particle Swarm Optimisation
In this paper we address the problem of human body pose estimation from still images. A multi-view set of images of a person sitting at a table is acquired and the pose estimated....
Spela Ivekovic, Emanuele Trucco, Yvan R. Petillot
91
Voted
NPAR
2000
ACM
15 years 2 months ago
Stylized rendering techniques for scalable real-time 3D animation
Researchers in nonphotorealistic rendering (NPR) have investigated a variety of techniques to simulate the styles of artists. Recent work has resulted in methods for pen-and-ink i...
Adam Lake, Carl Marshall, Mark Harris, Marc Blacks...
89
Voted
ICCV
1995
IEEE
15 years 1 months ago
FORMS: A Flexible Object Recognition and Modelling System
Abstract. We describe a flexible object recognition and modelling system (FORMS) which represents and recognizes animate objects from their silhouettes. This consists of a model fo...
Song Chun Zhu, Alan L. Yuille