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» Artificial Intelligence: A Modern Approach
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CEC
2009
IEEE
15 years 4 months ago
Robust player imitation using multiobjective evolution
— The problem of how to create NPC AI for videogames that believably imitates particular human players is addressed. Previous approaches to learning player behaviour is found to ...
Niels van Hoorn, Julian Togelius, Daan Wierstra, J...
KI
2009
Springer
15 years 4 months ago
Presenting Proofs with Adapted Granularity
When mathematicians present proofs they usually adapt their explanations to their didactic goals and to the (assumed) knowledge of their addressees. Modern automated theorem prover...
Marvin Schiller, Christoph Benzmüller
AIIDE
2008
15 years 1 days ago
Monte-Carlo Tree Search: A New Framework for Game AI
Classic approaches to game AI require either a high quality of domain knowledge, or a long time to generate effective AI behaviour. These two characteristics hamper the goal of es...
Guillaume Chaslot, Sander Bakkes, Istvan Szita, Pi...
CP
2005
Springer
14 years 11 months ago
Using Boolean Constraint Propagation for Sub-clauses Deduction
Boolean Constraint Propagation (BCP) is recognized as one of the most useful technique for efficient satisfiability checking. In this paper a new extension of the scope of boole...
Sylvain Darras, Gilles Dequen, Laure Devendeville,...
SBIA
2010
Springer
14 years 8 months ago
High-Level Modeling of Component-Based CSPs
Most of modern constraint modeling languages combine rich constraint languages with mathematical notations to tackle combinatorial optimization problems. Our purpose is to introduc...
Raphaël Chenouard, Laurent Granvilliers, Rica...