— The problem of how to create NPC AI for videogames that believably imitates particular human players is addressed. Previous approaches to learning player behaviour is found to ...
Niels van Hoorn, Julian Togelius, Daan Wierstra, J...
When mathematicians present proofs they usually adapt their explanations to their didactic goals and to the (assumed) knowledge of their addressees. Modern automated theorem prover...
Classic approaches to game AI require either a high quality of domain knowledge, or a long time to generate effective AI behaviour. These two characteristics hamper the goal of es...
Boolean Constraint Propagation (BCP) is recognized as one of the most useful technique for efficient satisfiability checking. In this paper a new extension of the scope of boole...
Most of modern constraint modeling languages combine rich constraint languages with mathematical notations to tackle combinatorial optimization problems. Our purpose is to introduc...