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ITS
2004
Springer
642views Multimedia» more  ITS 2004»
15 years 3 months ago
Advantages of Spoken Language Interaction in Dialogue-Based Intelligent Tutoring Systems
Abstract. The ability to lead collaborative discussions and appropriately scaffold learning has been identified as one of the central advantages of human tutorial interaction [6]. ...
Heather Pon-Barry, Brady Clark, Karl Schultz, Eliz...
ATAL
2009
Springer
15 years 4 months ago
Decommitting in multi-agent execution in non-deterministic environment: experimental approach
The process of planning in complex, multi-actor environment depends strongly on the ability of the individual actors to perform intelligent decommitment upon specific changes in ...
Jirí Vokrínek, Antonín Komend...
AIED
2005
Springer
15 years 3 months ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
IAJIT
2006
225views more  IAJIT 2006»
14 years 10 months ago
Real-Time Game Design of Pac-Man Using Fuzzy Logic
: This paper presents the design and implementation of a real-time fuzzy-based artificial intelligence system for an interactive game. The chosen game is a remake of Pac-Man in whi...
Adnan Shaout, Brady W. King, Luke A. Reisner
FLAIRS
2003
14 years 11 months ago
Emergence of Cooperation in a Multiple Predator, Single Prey Game
This research concerns the comparison of three different artificial evolution approaches for the design of cooperative behavior in a group of simulated mobile robots. The first an...
Geoff Nitschke