Sciweavers

3808 search results - page 77 / 762
» Artificial Intelligence: A Modern Approach
Sort
View
AIIDE
2009
14 years 11 months ago
Examining Extended Dynamic Scripting in a Tactical Game Framework
Dynamic scripting is a reinforcement learning algorithm designed specifically to learn appropriate tactics for an agent in a modern computer game, such as Neverwinter Nights. This...
Jeremy Ludwig, Arthur Farley
TVLSI
2010
14 years 4 months ago
Enhancing the Area Efficiency of FPGAs With Hard Circuits Using Shadow Clusters
There is a dramatic logic density gap between FPGAs and ASICs, and this gap is the main reason FPGAs are not cost-effective in high volume applications. Modern FPGAs narrow this ga...
Peter A. Jamieson, Jonathan Rose
AIIDE
2009
14 years 11 months ago
Demonstrating Automatic Content Generation in the Galactic Arms Race Video Game
In most modern video games, content (e.g. models, levels, weapons, etc.) shipped with the game is static and unchanging, or at best, randomized within a narrow set of parameters. ...
Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanle...
TVLSI
2010
14 years 4 months ago
A Novel Variation-Tolerant Keeper Architecture for High-Performance Low-Power Wide Fan-In Dynamic or Gates
Dynamic gates have been excellent choice in the design of high-performance modules in modern microprocessors. The only limitation of dynamic gates is their relatively low noise mar...
Hamed F. Dadgour, Kaustav Banerjee
BMCBI
2011
14 years 4 months ago
Phenotype Recognition with Combined Features and Random Subspace Classifier Ensemble
Background: Automated, image based high-content screening is a fundamental tool for discovery in biological science. Modern robotic fluorescence microscopes are able to capture th...
Bailing Zhang, Tuan D. Pham