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» Artificial Intelligence for Adaptive Computer Games
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CEC
2010
IEEE
15 years 6 months ago
Optimization of biogas production with computational intelligence a comparative study
Biogas plants are reliable sources of energy based on renewable materials including organic waste. There is a high demand from industry to run these plants efficiently, which lead...
Jörg Ziegenhirt, Thomas Bartz-Beielstein, Oli...
107
Voted
CEC
2008
IEEE
15 years 11 months ago
Coevolving strategic intelligence
— Strategic decision making done in parallel with the opposition makes it difficult to predict the opposition’s strategy. An important aspect in deciding a move is evaluating ...
Phillipa M. Avery, Garrison W. Greenwood, Zbigniew...
IEAAIE
2000
Springer
15 years 8 months ago
Intelligent and Self-Adaptive Interface
The computer systems for the decision-making must provide in a synthetic and simple way the necessary elements to the decisionmaker. That is why, it is indispensable to build Compu...
Hadhoum Boukachour, Claude Duvallet, Alain Cardon
KI
2011
Springer
14 years 12 months ago
A Parallel General Game Player
We have parallelized our general game player Ary on a cluster of computers. We propose multiple parallelization algorithms. For the sake of simplicity all our algorithms have proce...
Jean Méhat, Tristan Cazenave
138
Voted
EVOW
2011
Springer
14 years 8 months ago
Evolving Interesting Maps for a First Person Shooter
We address the problem of automatically designing maps for first-person shooter (FPS) games. An efficient solution to this procedural content generation (PCG) problem could allow ...
Luigi Cardamone, Georgios N. Yannakakis, Julian To...