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» Artificial Intelligence for Adaptive Computer Games
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CEC
2010
IEEE
14 years 10 months ago
Optimization of biogas production with computational intelligence a comparative study
Biogas plants are reliable sources of energy based on renewable materials including organic waste. There is a high demand from industry to run these plants efficiently, which lead...
Jörg Ziegenhirt, Thomas Bartz-Beielstein, Oli...
CEC
2008
IEEE
15 years 4 months ago
Coevolving strategic intelligence
— Strategic decision making done in parallel with the opposition makes it difficult to predict the opposition’s strategy. An important aspect in deciding a move is evaluating ...
Phillipa M. Avery, Garrison W. Greenwood, Zbigniew...
IEAAIE
2000
Springer
15 years 1 months ago
Intelligent and Self-Adaptive Interface
The computer systems for the decision-making must provide in a synthetic and simple way the necessary elements to the decisionmaker. That is why, it is indispensable to build Compu...
Hadhoum Boukachour, Claude Duvallet, Alain Cardon
KI
2011
Springer
14 years 4 months ago
A Parallel General Game Player
We have parallelized our general game player Ary on a cluster of computers. We propose multiple parallelization algorithms. For the sake of simplicity all our algorithms have proce...
Jean Méhat, Tristan Cazenave
EVOW
2011
Springer
14 years 1 months ago
Evolving Interesting Maps for a First Person Shooter
We address the problem of automatically designing maps for first-person shooter (FPS) games. An efficient solution to this procedural content generation (PCG) problem could allow ...
Luigi Cardamone, Georgios N. Yannakakis, Julian To...