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» Artificial Intelligence for Adaptive Computer Games
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ATAL
2010
Springer
14 years 11 months ago
Planning against fictitious players in repeated normal form games
Planning how to interact against bounded memory and unbounded memory learning opponents needs different treatment. Thus far, however, work in this area has shown how to design pla...
Enrique Munoz de Cote, Nicholas R. Jennings
ACG
2009
Springer
15 years 4 months ago
Monte-Carlo Tree Search in Settlers of Catan
Abstract. Games are considered important benchmark tasks of artificial intelligence research. Modern strategic board games can typically be played by three or more people, which m...
Istvan Szita, Guillaume Chaslot, Pieter Spronck
ECAL
2005
Springer
15 years 3 months ago
Artificial Homeostatic System: A Novel Approach
Abstract. Many researchers are developing frameworks inspired by natural, especially biological, systems to solve complex real-world problems. This work extends previous work in th...
Patrícia Amâncio Vargas, Renan C. Moi...
AIIDE
2007
15 years 2 days ago
Automatic Rule Ordering for Dynamic Scripting
The goal of adaptive game AI is to enhance computercontrolled game-playing agents with (1) the ability to selfcorrect mistakes, and (2) creativity in responding to new situations....
Timor Timuri, Pieter Spronck, H. Jaap van den Heri...
KI
2008
Springer
14 years 9 months ago
Enhancing Animated Agents in an Instrumented Poker Game
In this paper we present an interactive poker game in which one human user plays against two animated agents using RFID-tagged poker cards. The game is used as a showcase to illust...
Marc Schröder, Patrick Gebhard, Marcela Charf...