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» Artificial Intelligence for Adaptive Computer Games
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DIGRA
2005
Springer
15 years 3 months ago
A Realistic Reaction System for Modern Video Games
The substantial growth of the video game industry has fueled a search for new technologies and methodologies for providing rich and rewarding experiences for players of modern vid...
Michael Katchabaw, Stephen Danton, Leif Gruenwoldt
ECAL
2001
Springer
15 years 2 months ago
Emergent Syntax: The Unremitting Value of Computational Modeling for Understanding the Origins of Complex Language
Abstract. In this paper we explore the similarities between a mathematical model of language evolution and several A-life simulations. We argue that the mathematical model makes so...
Willem H. Zuidema
AIIDE
2006
14 years 11 months ago
Using Natural Language to Manage NPC Dialog
1 In this document, we describe our work applying natural language (NL) technologies to improve non-player character (NPC) dialog interactions in games, specifically role-playing g...
Gary Kacmarcik
HRI
2009
ACM
15 years 4 months ago
The power of suggestion: teaching sequences through assistive robot motions
We present a preliminary implementation of a robot within the context of social skills intervention. The robot engages a human user in an interactive and adaptive game-playing ses...
Ross Mead, Maja J. Mataric
IUI
2004
ACM
15 years 3 months ago
An intelligent 3D user interface adapting to user control behaviors
The WALK mode is one of the most common navigation interfaces for 3D virtual environments. However, due to the limited view angle and low frame rate, users are often blocked by ob...
Tsai-Yen Li, Shu-Wei Hsu