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» Artificial Intelligence for Adaptive Computer Games
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FLAIRS
2003
14 years 11 months ago
Learning Opening Strategy in the Game of Go
In this paper, we present an experimental methodology and results for a machine learning approach to learning opening strategy in the game of Go, a game for which the best compute...
Timothy Huang, Graeme Connell, Bryan McQuade
ICEB
2004
279views Business» more  ICEB 2004»
14 years 11 months ago
Adaptive User Interfaces for Intelligent E-Learning: Issues and Trends
Adaptive User Interfaces have a long history rooted in the emergence of such eminent technologies as Artificial Intelligence, Soft Computing, Graphical User Interface, JAVA, Inter...
Abdul Rahim Ahmad, Otman A. Basir, Khaled Hassanei...
AE
2005
Springer
15 years 3 months ago
Outlines of Artificial Life: A Brief History of Evolutionary Individual Based Models
In the research field of Artificial Life, the concepts of emergence and adaptation form the basis of a class of models which describes reproducing individuals whose characteristics...
Stefan Bornhofen, Claude Lattaud
ATAL
2006
Springer
14 years 11 months ago
Camera-based observation of football games for analyzing multi-agent activities
This paper describes a camera-based observation system for football games that is used for the automatic analysis of football games and reasoning about multi-agent activity. The o...
Michael Beetz, Nico von Hoyningen-Huene, Jan Bando...
ICMCS
2007
IEEE
103views Multimedia» more  ICMCS 2007»
15 years 4 months ago
Multimedia Adaptive Computer based Testing: An Overview
Instead of computer games, animations, cartoons, and videos being used only for entertainment by kids, there is now an interest in using multimedia for “innovative testing.” R...
Anup Basu, Irene Cheng, Mun Prasad, Gautam Rao