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» Artificial Intelligence for Adaptive Computer Games
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CSCLP
2008
Springer
14 years 11 months ago
Solving CSPs with Naming Games
Abstract. Constraint solving problems (CSPs) represent a formalization of an important class of problems in computer science. We propose here a solving methodology based on the nam...
Stefano Bistarelli, Giorgio Gosti
FLAIRS
1998
14 years 11 months ago
Strategic Evaluation in Complex Domains
In somecomplexdomains,like the gameof Go,evaluating a position is not simple. In other games,like Chessfor example,material balancegives goodandfast to compute insight onthe value...
Tristan Cazenave
AIIDE
2007
15 years 3 days ago
Episodic Memory: A Final Frontier (Abbreviated Version)
A major limitation of today's computer games is the shallowness of interactions with non-player characters. To build up relationships with players, NPCs should be able to rem...
Kenneth D. Forbus, Sven E. Kuehne
CEC
2011
IEEE
13 years 9 months ago
Ms Pac-Man versus Ghost Team CEC 2011 competition
—Games provide an ideal test bed for computational intelligence and significant progress has been made in recent years, most notably in games such as GO, where the level of play...
Philipp Rohlfshagen, Simon M. Lucas
ECAI
2008
Springer
14 years 11 months ago
Coalition Structures in Weighted Voting Games
Abstract. Weighted voting games are a popular model of collaboration in multiagent systems. In such games, each agent has a weight (intuitively corresponding to resources he can co...
Edith Elkind, Georgios Chalkiadakis, Nicholas R. J...