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» Artificial Intelligence for Adaptive Computer Games
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15 years 5 days ago
TORCS: The Open Racing Car Simulator
TORCS is a highly portable multi platform car racing simulation. It is used as ordinary car racing game, as AI racing game and as research platform. It runs on Linux (x86, AMD64 an...
AE
2001
Springer
15 years 2 months ago
Evolving Objects: A General Purpose Evolutionary Computation Library
This paper presents the evolving objects library (EOlib), an object-oriented framework for evolutionary computation (EC) that aims to provide a flexible set of classes to build EC...
Maarten Keijzer, Juan J. Merelo Guervós, Gu...
FLAIRS
2006
14 years 11 months ago
Managing Student Emotions in Intelligent Tutoring Systems
1 In the classic educational context, observing and identifying learner's emotional response allow the teacher to adapt the lesson, with the aim of improving the quality of th...
Roger Nkambou
ATAL
2010
Springer
14 years 11 months ago
Adversarial planning for large multi-agent simulations
We investigate planning for self-interested agents in large multi-agent simulations. We present two heuristic algorithms that exploit different domain-specific properties in order...
Viliam Lisý
FDG
2009
ACM
14 years 7 months ago
Toward a domain-independent framework to automate scaffolding of task-based learning in digital games
This poster describes a framework that automatically generates learning support scaffolds to guide task-based learning. The aim is to combine the exploratory learning principles p...
James M. Thomas, R. Michael Young