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» Artificial Intelligence for Adaptive Computer Games
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CEC
2007
IEEE
15 years 4 months ago
A fractal representation for real optimization
— The chaos game, in which a moving point is repeatedly averaged toward randomly selected vertices of a triangle, is one method of generating the fractal called the Sierpinski tr...
Daniel A. Ashlock, Justin Schonfeld
AIIDE
2008
15 years 3 days ago
Modeling Culturally and Emotionally Affected Behavior
Culture and emotions have a profound impact on human behavior. Consequently, high-fidelity simulated interactive environments (e.g., trainers and computer games) that involve virt...
Vadim Bulitko, Steve Solomon, Jonathan Gratch, Mic...
AIIDE
2008
15 years 3 days ago
Talking with NPCs: Towards Dynamic Generation of Discourse Structures
Dialogue in commercial games is largely created by teams of writers and designers who hand-author every line of dialogue and hand-specify the dialogue structure using finite state...
Christina R. Strong, Michael Mateas
AI
2010
Springer
14 years 8 months ago
Agent decision-making in open mixed networks
Computer systems increasingly carry out tasks in mixed networks, that is in group settings in which they interact both with other computer systems and with people. Participants in...
Ya'akov Gal, Barbara J. Grosz, Sarit Kraus, Avi Pf...
ICC
2007
IEEE
160views Communications» more  ICC 2007»
15 years 4 months ago
Adaptive Game-Based Radio Spectrum Allocation in Doubly Selective Fading Channels
— For cognitive radio networks, a popular approach to dynamic spectrum allocation (DSA) is game theoretic, which improves spectrum efficiency in a distributed manner. In a doubl...
Duo Zhang, Zhi Tian