We have previously investigated the use of artificial neural networks to ride simulated motorbikes in a new computer game. These artificial neural networks were trained using two d...
Our goal in this work has been to bring together the entertaining and flow characteristics of video game environments with proven learning theories to advance the state of the art ...
Jason Tan, Chris Beers, Ruchi Gupta, Gautam Biswas
Many commercial computer games allow a team of players to match their skills against another team, controlled by humans or by the computer. Most players prefer human opponents, sin...
Character behaviors in computer role-playing games have a significant impact on game-play, but are often difficult for game authors to implement and adapt. We present a behavior m...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
Learning how to defeat human players is a challenging task in today's commercial computer games. This paper suggests a goal-directed hierarchical dynamic scripting approach f...