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» Artificial Intelligence for Adaptive Computer Games
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FDG
2009
ACM
15 years 2 months ago
Scenario generation for emergency rescue training games
Procedural methods have long been used for generation of art assets, but procedural generation of scenarios has lagged behind. In particular, training games for emergency rescue w...
Kenneth Hullett, Michael Mateas
ATAL
2010
Springer
14 years 11 months ago
Success, strategy and skill: an experimental study
In many AI settings an agent is comprised of both actionplanning and action-execution components. We examine the relationship between the precision of the execution component, the...
Christopher Archibald, Alon Altman, Yoav Shoham
ECCE
2007
15 years 1 months ago
Intelligent decision support in medicine: back to Bayes?
: Decision Support Systems are proliferating rapidly in many areas of human endeavour including clinical medicine and psychology. While these are typically based on rulebased syste...
Gitte Lindgaard
TARK
2009
Springer
15 years 4 months ago
Program equilibria and discounted computation time
Tennenholtz (GEB 2004) developed Program Equilibrium to model play in a finite twoplayer game where each player can base their strategy on the other player’s strategies. Tennen...
Lance Fortnow
AIED
2005
Springer
15 years 3 months ago
Do Performance Goals Lead Students to Game the System?
Students approach the learning opportunity offered by intelligent tutoring systems with a variety of goals and attitudes. These goals and attitudes can substantially affect student...
Ryan Shaun Baker, Ido Roll, Albert T. Corbett, Ken...