Abstract— Multi-population competitive co-evolution is explored as a way of developing controllers for a simple (but definitely not trivial) car racing game. The three main uses...
Abstract. For real time object recognition and tracking often color-based methods are used. While these methods are very efficient, they usually dependent heavily on lighting cond...
Thilo Weigel, Dapeng Zhang 0002, Klaus Rechert, Be...
As user-created content increasingly becomes an ever more prominent element of modern game design, tools have been developed to aide in the creative process for several forms of d...
The Zuzen framework is an intelligent tool set for assisting in the generation of machinima. With Zuzen, users that are novice cinematographers do not need to use complex movie-ma...
Abstract. To realise an Ambient Intelligence environment, it is paramount that applications can dispose of information about the context in which they operate, preferably in a very...
Davy Preuveneers, Jan Van den Bergh, Dennis Wagela...