Sciweavers

566 search results - page 44 / 114
» Artificial Intelligence for Adaptive Computer Games
Sort
View
ATAL
2008
Springer
15 years 6 months ago
The intermediary agent's brain: supporting learning to collaborate at the inter-personal level
We discuss the design of the Intermediary Agent's brain, the control module of an embodied conversational virtual peer in a simulation game aimed at providing learning experi...
Juan Martínez-Miranda, Bernhard Jung, Sabin...
SAC
2004
ACM
15 years 10 months ago
A robust deception-free coalition formation model
We study two properties of coalition formation algorithms, very important for their application in real-life scenarios: robustness and tolerance to some agent misbehaviors. The st...
María-Victoria Belmonte, Ricardo Conejo, Jo...
SIGCSE
2004
ACM
132views Education» more  SIGCSE 2004»
15 years 10 months ago
Using game days to teach a multiagent system class
Multiagent systems is an attractive problem solving approach that is becoming ever more feasible and popular in today’s world. It combines artificial intelligence (AI) and distr...
Leen-Kiat Soh
BVAI
2007
Springer
15 years 11 months ago
Non-invasive Brain-Actuated Interaction
The promise of Brain-Computer Interfaces (BCI) technology is to augment human capabilities by enabling interaction with computers through a conscious and spontaneous modulation of ...
José del R. Millán, Pierre W. Ferrez...
ATAL
2005
Springer
15 years 10 months ago
Emotion based adaptive reasoning for resource bounded agents
In the design of resource bounded agents, high-level cognitive activities, such as reasoning, raise important problems related both to the adaptive ability and to the computationa...
Luís Morgado, Graça Gaspar