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» Artificial Intelligence for Adaptive Computer Games
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ATAL
2009
Springer
15 years 4 months ago
Adaptive multi-robot coordination based on resource spending velocity
d Abstract) Dan Erusalimchik1 , Gal A. Kaminka1 , Shai Shlomai2 , Dov Miron1 , and Sarit Kraus2 The 1 MAVERICK Group and the 2 Multi-Agent Systems Group Computer Science Department...
Dan Erusalimchik, Gal A. Kaminka, Shai Shlomai, Do...
DIGRA
2005
Springer
15 years 3 months ago
Dialog as a Game
We describe a technique to manage pre-written lines of dialog by treating a conversation as a game. Thinking of conversation as a game means structuring it as a series of moves, m...
Peter Border
AIED
2007
Springer
15 years 4 months ago
A Spoken Translation Game for Second Language Learning
In this paper, we describe a Web-based spoken translation game aimed at providing language learners with an easily accessible and fun environment to practice speaking the foreign l...
Chao Wang, Stephanie Seneff
FLAIRS
2010
14 years 7 months ago
Game Based Training for Fighter Pilots
How could computer games be used to augment training for fighter pilots? This paper is aimed at providing one answer to this research question. Three current methods of training f...
Jeremy Ludwig, Robert Richards, Jeff Lovelace
GECCO
2009
Springer
305views Optimization» more  GECCO 2009»
15 years 4 months ago
Evolving competitive car controllers for racing games with neuroevolution
Modern computer games are at the same time an attractive application domain and an interesting testbed for the evolutionary computation techniques. In this paper we apply NeuroEvo...
Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi