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» Artificial Intelligence for Adaptive Computer Games
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2010
Springer
15 years 4 months ago
Search-Based Procedural Content Generation
Recently, a small number of papers have appeared in which the authors implement stochastic search algorithms, such as evolutionary computation, to generate game content, such as le...
Julian Togelius, Georgios N. Yannakakis, Kenneth O...
AIIDE
2008
15 years 4 days ago
Effects of Communication on the Evolution of Squad Behaviours
As the non-playable characters (NPCs) of squad-based shooter computer games share a common goal, they should work together in teams and display cooperative behaviours that are tac...
Darren Doherty, Colm O'Riordan
APN
1994
Springer
15 years 1 months ago
On the Model of Computation of Place/Transition Petri Nets
Abstract. In the last few years, the semantics of Petri nets has been investigated in several different ways. Apart from the classical "token game", one can model the beh...
José Meseguer, Ugo Montanari, Vladimiro Sas...
HICSS
1998
IEEE
176views Biometrics» more  HICSS 1998»
15 years 2 months ago
Intelligent System for Reading Handwriting on Forms
The National Institute of Standards and Technology (NIST) has developed a form-based handprint recognition system for reading information written on forms. This public domain soft...
Michael D. Garris
ICOST
2010
Springer
14 years 11 months ago
Object Recognition and Ontology for Manipulation with an Assistant Robot
This article presents a service robotic system for people loosing their autonomy developed at CEA LIST. In the past on SAM robot, we have developed a method for automatic manipulat...
Hélène Vorobieva, Mariette Soury, Pa...