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» Artificial Intelligence for Adaptive Computer Games
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DRM
2006
Springer
15 years 1 months ago
Consumers, fans, and control: what the games industry can teach Hollywood about DRM
Through legislation and technology the film industry has been seeking to fully control usage of the bits it creates; their model is "restrictive" digital-rights manageme...
Susan Landau, Renée Stratulate, Doug Twille...
AIED
2009
Springer
15 years 4 months ago
A Phoneme-Based Student Model for Adaptive Spelling Training
We present a novel phoneme-based student model for spelling training. Our model is data driven, adapts to the user and provides information for, e.g., optimal word selection. We de...
Gian-Marco Baschera, Markus Gross
ATAL
2010
Springer
14 years 11 months ago
Path disruption games
We propose Path Disruption Games (PDGs), which consider collaboration between agents attempting stop an adversary from travelling from a source node to a target node in a graph. P...
Yoram Bachrach, Ely Porat
CIG
2005
IEEE
15 years 3 months ago
Coevolution in Hierarchical AI for Strategy Games
Real-Time Strategy games present an interesting problem domain for Artificial Intelligence research. We review current approaches to developing AI systems for such games, noting th...
Daniel Livingstone
ATAL
2009
Springer
14 years 11 months ago
Playing with Agent Coordination Patterns in MAGE
MAGE (Multi-Agent Game Environment) is a logic-based framework that uses games as a metaphor for representing complex agent activities within an artificial society. More specifical...
Visara Urovi, Kostas Stathis