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» Artificial Intelligence for Adaptive Computer Games
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ECAI
2004
Springer
15 years 3 months ago
Focusing Reasoning Through Emotional Mechanisms
Abstract. In concrete environments, where uncertainty and dynamism are pervasive and time and resources are limited, reasoning and decision-making processes raise important problem...
Luís Morgado, Graça Gaspar
AMAI
2006
Springer
14 years 10 months ago
Bargaining over multiple issues in finite horizon alternating-offers protocol
In this paper we study multi issue alternating-offers bargaining in a perfect information finite horizon setting, we determine the pertinent subgame perfect equilibrium, and we pro...
Francesco Di Giunta, Nicola Gatti
ECAI
1992
Springer
15 years 1 months ago
A Strategy for the Computation of Conditional Answers
We consider non-Horn Deductive Data Bases (DDB) represented in a First Order language without function symbols. In this context the DDB is an incomplete description of the world. ...
Robert Demolombe
TSP
2010
14 years 4 months ago
Fast algorithms for the computation of sliding sequency-ordered complex hadamard transform
Fast algorithms for computing the forward and inverse sequency-ordered complex Hadamard transforms (SCHT) in a sliding window are presented. The first algorithm consists of decompo...
Jiasong Wu, Huazhong Shu, Lu Wang, Lotfi Senhadji
SARA
2007
Springer
15 years 4 months ago
Computing and Using Lower and Upper Bounds for Action Elimination in MDP Planning
Abstract. We describe a way to improve the performance of MDP planners by modifying them to use lower and upper bounds to eliminate non-optimal actions during their search. First, ...
Ugur Kuter, Jiaqiao Hu