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» Artificial Intelligence for Adaptive Computer Games
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CEC
2005
IEEE
14 years 11 months ago
XCS with computed prediction in continuous multistep environments
We apply XCS with computed prediction (XCSF) to tackle multistep reinforcement learning problems involving continuous inputs. In essence we use XCSF as a method of generalized rein...
Pier Luca Lanzi, Daniele Loiacono, Stewart W. Wils...
IBERAMIA
1998
Springer
15 years 2 months ago
The "Semantics" of Evolution: Trajectories and Trade-offs in Design Space and Niche Space
This paper 1 attempts to characterise a unifying overview of the practice of software engineers, AI designers, developers of evolutionary forms of computation, designers of adapti...
Aaron Sloman
EVOW
2007
Springer
15 years 4 months ago
An Adaptive Global-Local Memetic Algorithm to Discover Resources in P2P Networks
This paper proposes a neural network based approach for solving the resource discovery problem in Peer to Peer (P2P) networks and an Adaptive Global Local Memetic Algorithm (AGLMA)...
Ferrante Neri, Niko Kotilainen, Mikko Vapa
AUSAI
2009
Springer
15 years 1 months ago
Classification of EEG for Affect Recognition: An Adaptive Approach
Research on affective computing is growing rapidly and new applications are being developed more frequently. They use information about the affective/mental states of users to adap...
Omar AlZoubi, Rafael A. Calvo, Ronald H. Stevens
FDG
2009
ACM
15 years 1 months ago
Influence points for tactical information in navigation meshes
Good artificial intelligence for strategy and first person shooter games requires tactical information. Tactical information assists agents in choosing appropriate places to place...
Frederick W. P. Heckel, G. Michael Youngblood, D. ...