Sciweavers

566 search results - page 74 / 114
» Artificial Intelligence for Adaptive Computer Games
Sort
View
CCIA
2005
Springer
15 years 3 months ago
Comparison of Strategies Based on Evolutionary Computation for the Design of Similarity Functions
One of the main keys in case-based reasoning system is the retrieval phase, where the most similar cases are retrieved by means of a similarity function. According to the problem, ...
Albert Fornells-Herrera, J. Camps Dausà, El...
ATAL
2009
Springer
15 years 4 months ago
Altruism and agents: an argumentation based approach to designing agent decision mechanisms
We present an argument-based qualitative decision-making framework in which the social values promoted or demoted by alternative action-options are explicitly represented. We show...
Trevor J. M. Bench-Capon, Katie Atkinson, Peter Mc...
CEC
2008
IEEE
15 years 4 months ago
Auto-tuning fuzzy granulation for evolutionary optimization
—Much of the computational complexity in employing evolutionary algorithms as optimization tool is due to the fitness function evaluation that may either not exist or be computat...
Mohsen Davarynejad, Mohammad R. Akbarzadeh-Totonch...
HT
2005
ACM
15 years 3 months ago
Evaluation of adaptive hypermedia systems' conversion
Conversion between different adaptive hypermedia systems has barely been proposed, yet alone tested in realistic settings. This paper presents the evaluation of the interoperabili...
Alexandra I. Cristea, Helen Ashman, Craig D. Stewa...
WWW
2005
ACM
15 years 10 months ago
Towards autonomic web-sites based on learning automata
Autonomics or self-reorganization becomes pertinent for websites serving a large number of users with highly varying workloads. An important component of self-adaptation is to mod...
Pradeep S, Chitra Ramachandran, Srinath Srinivasa