This paper explores the use of an outcome matrix as a computational representation of social interaction suitable for implementation on a robot. An outcome matrix expresses the re...
We present a rhythm-based method for the automatic generation of levels for 2D platformers, where the rhythm is that which the player feels with his hands while playing. Levels ar...
Gillian Smith, Mike Treanor, Jim Whitehead, Michae...
From a conceptual point of view, belief revision and learning are quite similar. Both methods change the belief state of an intelligent agent by processing incoming information. Ho...
Thomas Leopold, Gabriele Kern-Isberner, Gabriele P...
This paper presents an adaptation of the peepholing method to regression trees. Peepholing was described as a means to overcome the major computational bottleneck of growing classi...
Cultural profiling involves a complex interplay of multiple dimensions that are virtually impossible to wholly address. This paper explores several cultural (nationality and its as...
Emmanuel G. Blanchard, Marguerite Roy, Susanne P. ...