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» Artificial Intelligence for Adaptive Computer Games
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103
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AIIDE
2007
15 years 4 months ago
A Demonstration of ScriptEase Motivational Ambient and Latent Behaviors for Computer RPGs
This demonstration describes the generation of ambient and latent NPC behavior scripts using generative behavior patterns with ScriptEase. Our behavior model supports behavior rol...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
DIGRA
2005
Springer
15 years 7 months ago
Making Right(s) Decision: Artificial life and Rights Reconsidered
With the proliferation of robotics in industry, education and entertainment, artificial intelligent robots challenge the way we think about relationships between humans and machin...
Juyun Kim
84
Voted
DIGITEL
2007
IEEE
15 years 8 months ago
Effect of Computer-Based Video Games on Children: An Experimental Study
Tsung-Yen Chuang, Wei-Fan Chen
DIGITEL
2008
IEEE
15 years 3 months ago
Adaptive Educational Games: Providing Non-invasive Personalised Learning Experiences
Educational games have the potential to provide intrinsically motivating learning experiences that immerse and engage the learner. However, the much heralded benefits of education...
Neil Peirce, Owen Conlan, Vincent Wade
132
Voted
KI
2008
Springer
15 years 1 months ago
Learning by Observing: Case-Based Decision Making in Complex Strategy Games
Abstract. There is a growing research interest in the design of competitive and adaptive Game AI for complex computer strategy games. In this paper, we present a novel approach for...
Darko Obradovic, Armin Stahl