Sciweavers

566 search results - page 85 / 114
» Artificial Intelligence for Adaptive Computer Games
Sort
View
AAMAS
2010
Springer
14 years 10 months ago
Coordinated learning in multiagent MDPs with infinite state-space
Abstract In this paper we address the problem of simultaneous learning and coordination in multiagent Markov decision problems (MMDPs) with infinite state-spaces. We separate this ...
Francisco S. Melo, M. Isabel Ribeiro
ATAL
2010
Springer
14 years 11 months ago
Modeling recursive reasoning by humans using empirically informed interactive POMDPs
Recursive reasoning of the form what do I think that you think that I think (and so on) arises often while acting rationally in multiagent settings. Several multiagent decision-ma...
Prashant Doshi, Xia Qu, Adam Goodie, Diana Young
ICCBR
2009
Springer
15 years 4 months ago
Using Meta-reasoning to Improve the Performance of Case-Based Planning
Case-based planning (CBP) systems are based on the idea of reusing past successful plans for solving new problems. Previous research has shown the ability of meta-reasoning approac...
Manish Mehta, Santiago Ontañón, Ashw...
IJCNN
2008
IEEE
15 years 4 months ago
A pragmatic path toward endowing virtually-embodied AIs with human-level linguistic capability
— Current work is described wherein simplified versions of the Novamente Cognition Engine (NCE) are being used to control virtual agents in virtual worlds such as game engines an...
Ben Goertzel
ICAT
2006
IEEE
15 years 3 months ago
An Animation System for Imitation of Object Grasping in Virtual Reality
Interactive virtual characters are nowadays commonplace in games, animations, and Virtual Reality (VR) applications. However, relatively few work has so far considered the animatio...
Matthias Weber, Guido Heumer, Heni Ben Amor, Bernh...