Sciweavers

566 search results - page 92 / 114
» Artificial Intelligence for Adaptive Computer Games
Sort
View
AI
2008
Springer
14 years 10 months ago
Sequential Monte Carlo in reachability heuristics for probabilistic planning
The current best conformant probabilistic planners encode the problem as a bounded length CSP or SAT problem. While these approaches can find optimal solutions for given plan leng...
Daniel Bryce, Subbarao Kambhampati, David E. Smith
CEC
2007
IEEE
15 years 4 months ago
Towards a quantitative notion of self-organisation
— Organic Computing (OC) and other research initiatives like Autonomic Computing or Proactive Computing have developed the idea of systems that possess life-like properties, that...
Emre Cakar, Moez Mnif, Christian Müller-Schlo...
ECAI
2004
Springer
15 years 3 months ago
Using Constraints with Memory to Implement Variable Elimination
Abstract. Adaptive consistency is a solving algorithm for constraint networks. Its basic step is variable elimination: it takes a network as input, and producesan equivalent networ...
Martí Sánchez, Pedro Meseguer, Javie...
LAMAS
2005
Springer
15 years 3 months ago
An Overview of Cooperative and Competitive Multiagent Learning
Abstract Multi-agent systems (MASs) is an area of distributed artificial intelligence that emphasizes the joint behaviors of agents with some degree of autonomy and the complexiti...
Pieter Jan't Hoen, Karl Tuyls, Liviu Panait, Sean ...
ATAL
2010
Springer
14 years 10 months ago
On the limits of dictatorial classification
In the strategyproof classification setting, a set of labeled examples is partitioned among multiple agents. Given the reported labels, an optimal classification mechanism returns...
Reshef Meir, Ariel D. Procaccia, Jeffrey S. Rosens...