Sciweavers

393 search results - page 56 / 79
» Artificial Life for Computer Graphics
Sort
View
SIBGRAPI
2006
IEEE
15 years 10 months ago
Extracting Discriminative Information from Medical Images: A Multivariate Linear Approach
Statistical discrimination methods are suitable not only for classification but also for characterisation of differences between a reference group of patterns and the population u...
Carlos E. Thomaz, Nelson A. O. Aguiar, Sergio H. A...
DIGRA
2005
Springer
15 years 10 months ago
Dialog as a Game
We describe a technique to manage pre-written lines of dialog by treating a conversation as a game. Thinking of conversation as a game means structuring it as a series of moves, m...
Peter Border
DIGRA
2005
Springer
15 years 10 months ago
A Realistic Reaction System for Modern Video Games
The substantial growth of the video game industry has fueled a search for new technologies and methodologies for providing rich and rewarding experiences for players of modern vid...
Michael Katchabaw, Stephen Danton, Leif Gruenwoldt
GRAPHITE
2004
ACM
15 years 10 months ago
FingARtips: gesture based direct manipulation in Augmented Reality
This paper presents a technique for natural, fingertip-based interaction with virtual objects in Augmented Reality (AR) environments. We use image processing software and finger- ...
Volkert Buchmann, Stephen Violich, Mark Billinghur...
148
Voted
SIGGRAPH
1990
ACM
15 years 8 months ago
Comprehensible rendering of 3-D shapes
We propose a new rendering technique that produces 3-D images with enhanced visual comprehensibility. Shape features can be readily understood if certain geometric properties are ...
Takafumi Saito, Tokiichiro Takahashi