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» Artificial evolution for computer graphics
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135
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VMV
2001
131views Visualization» more  VMV 2001»
15 years 1 months ago
Shape Model and Threshold Extraction via Shape Gradients
Shape information is utilized by numerous applications in computer vision, scientific visualization and computer graphics. This paper presents a novel algorithm for exploring and ...
Roger C. Tam, Alain Fournier
PRICAI
2004
Springer
15 years 5 months ago
Creative 3D Designs Using Interactive Genetic Algorithm with Structured Directed Graph
We propose a methodology for representing artificial creatures like 3D flowers. Directed graph and Lindenmayer system (L-system) are commonly involved in AI-based creativity resear...
Hyeun-Jeong Min, Sung-Bae Cho
97
Voted
AISC
2004
Springer
15 years 4 months ago
Proving and Constraint Solving in Computational Origami
Abstract. Origami (paper folding) has a long tradition in Japan's culture and education. We are developing a computational origami system, based on symbolic computation system...
Tetsuo Ida, Dorin Tepeneu, Bruno Buchberger, Judit...
111
Voted
ANTSW
2010
Springer
14 years 10 months ago
Evaluating the Robustness of Activator-Inhibitor Models for Cluster Head Computation
Activator-inhibitor models have been widely used to explain several morphogenetic processes. They have also been used to engineer algorithms for computer graphics, distributed syst...
Lidia Yamamoto, Daniele Miorandi
106
Voted
AMI
2009
Springer
15 years 7 months ago
I Bet You Look Good on the Wall: Making the Invisible Computer Visible
The design ideal of the invisible computer, prevalent in the vision of ambient intelligence (AmI), has led to a number of interaction challenges. The complex nature of AmI environm...
Jo Vermeulen, Jonathan Slenders, Kris Luyten, Kari...