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» Artificial evolution for computer graphics
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103
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ERSA
2008
145views Hardware» more  ERSA 2008»
15 years 2 months ago
Multicore Devices: A New Generation of Reconfigurable Architectures
For two decades, reconfigurable computing systems have provided an attractive alternative to fixed hardware solutions. Reconfigurable computing systems have demonstrated the low c...
Steven A. Guccione
95
Voted
EL
2002
134views more  EL 2002»
15 years 12 days ago
Security issues in online games
The traditional target of computer game security is mainly copy protection. The emergence of online games fundamentally changes the security requirements for computer games. Althou...
Jianxin Jeff Yan, Hyun-Jin Choi
ACRI
2008
Springer
15 years 7 months ago
On the Representation of Gliders in Rule 54 by De Bruijn and Cycle Diagrams
Abstract. Rule 54, in Wolfram’s notation, is one of elementary yet complexly behaving one-dimensional cellular automata. The automaton supports gliders, glider guns and other non...
Genaro Juárez Martínez, Andrew Adama...
VRST
2005
ACM
15 years 6 months ago
Dynamic creation of interactive mixed reality presentations
In this paper, we describe a method of dynamic creation of interactive presentations for Mixed Reality environments. The presentations are created automatically for collections of...
Krzysztof Walczak, Rafal Wojciechowski
108
Voted
CEC
2009
IEEE
15 years 7 months ago
Towards creative design using collaborative interactive genetic algorithms
— We present a computational model of creative design based on collaborative interactive genetic algorithms. We test our model on floorplanning. We guide the evolution of floor...
Juan C. Quiroz, Sushil J. Louis, Amit Banerjee, Se...