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» Artificial evolution for computer graphics
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131
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CGF
2007
153views more  CGF 2007»
15 years 19 days ago
Skeleton-based Variational Mesh Deformations
In this paper, a new free-form shape deformation approach is proposed. We combine a skeleton-based mesh deformation technique with discrete differential coordinates in order to cr...
Shin Yoshizawa, Alexander G. Belyaev, Hans-Peter S...
CAGD
2005
203views more  CAGD 2005»
15 years 15 days ago
Anisotropic smoothing of point sets,
The use of point sets instead of meshes became more popular during the last years. We present a new method for anisotropic fairing of a point sampled surface using an anisotropic ...
Carsten Lange, Konrad Polthier
118
Voted
AI
2008
Springer
14 years 11 months ago
MEBN: A language for first-order Bayesian knowledge bases
Although classical first-order logic is the de facto standard logical foundation for artificial intelligence, the lack of a built-in, semantically grounded capability for reasonin...
Kathryn B. Laskey
CEC
2003
IEEE
15 years 6 months ago
A note on general adaptation in populations of painting robots
A population of virtual robots is evolved to perform the task of competitively painting the floor of a toroidal room. Two robots are present in any given room and paint using dis...
Dan Ashlock, Elizabeth Blankenship, Jonathan Gandr...
106
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EXACT
2008
15 years 2 months ago
Deriving Explanations From Partial Temporal Information
The representation and manipulation of natural human understanding of temporal phenomena is a fundamental field of study in Computer Science, which aims both to emulate human think...
Jixin Ma, Brian Knight, Miltos Petridis