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» Artificial evolution for computer graphics
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103
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GECCO
2008
Springer
148views Optimization» more  GECCO 2008»
15 years 1 months ago
Using quotient graphs to model neutrality in evolutionary search
We introduce quotient graphs for modeling neutrality in evolutionary search. We demonstrate that for a variety of evolutionary computing problems, search can be characterized by g...
Dominic Wilson, Devinder Kaur
107
Voted
ISMAR
2006
IEEE
15 years 6 months ago
Texture generation over the marker area
In this paper, we present a method for generating a texture for hiding a marker in augmented reality applications. The texture is generated by interpolating the neighbourhood of t...
Sanni Siltanen
190
Voted
AIMDM
1999
Springer
15 years 5 months ago
Active Shape Models for Customised Prosthesis Design
Abstract. Images and computer graphics play an increasingly important role in the design and manufacture of medical prostheses and implants. Images provide guidance on optimal desi...
Tim J. Hutton, Peter Hammond, John C. Davenport
AI
2002
Springer
15 years 15 days ago
The size distribution for Markov equivalence classes of acyclic digraph models
Bayesian networks, equivalently graphical Markov models determined by acyclic digraphs or ADGs (also called directed acyclic graphs or dags), have proved to be both effective and ...
Steven B. Gillispie, Michael D. Perlman
97
Voted
ICIW
2008
IEEE
15 years 7 months ago
Networking Aspects for Gaming Systems
As the evolution of computer technology introduces new advances in networks among others, online gaming becomes a new trend. Following the trends of our era, Games At Large IST Pr...
Christos Bouras, Vassilis Poulopoulos, Ioannis Sen...