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CGI
1997
IEEE
15 years 3 months ago
An Algorithm for Polygon Subdivision Based on Vertex Normals
In order to achieve the impression of a smooth surface while rendering a polygon mesh, normal vector vectors may be provided in the vertices of the mesh that are the average of th...
Cornelius W. A. M. van Overveld, Brian Wyvill
104
Voted
PPSC
1997
15 years 29 days ago
High-Performance Object-Oriented Scientific Programming in Fortran 90
We illustrate how Fortran 90 supports object-oriented concepts by example of plasma particle computations on the IBM SP. Our experience shows that Fortran 90 and object-oriented m...
Charles D. Norton, Viktor K. Decyk, Boleslaw K. Sz...
83
Voted
VR
1999
IEEE
189views Virtual Reality» more  VR 1999»
15 years 3 months ago
Cloning and Aging in a VR Family
Face cloning and animation considering wrinkle formation and aging are an aspiring goal and a challenging task. This paper describes a cloning method and an aging simulation in a ...
Won-Sook Lee, Yin Wu, Nadia Magnenat-Thalmann
96
Voted
PG
1997
IEEE
15 years 3 months ago
3D geometric metamorphosis based on harmonic map
Recently, animations with deforming objects are frequently used in various Computer Graphics applications. Metamorphosis (or morphing) of three dimensional objects is one of techn...
Takashi Kanai, Hiromasa Suzuki, Fumihiko Kimura
89
Voted
SIGGRAPH
1996
ACM
15 years 3 months ago
View Morphing
Image morphing techniques can generate compelling 2D transitions between images. However, differences in object pose or viewpoint often cause unnatural distortions in image morphs...
Steven M. Seitz, Charles R. Dyer