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CGF
2010
120views more  CGF 2010»
15 years 2 months ago
Polygonal mesh watermarking using Laplacian coordinates
We propose a watermarking algorithm for polygonal meshes based on the modification of the Laplacian coordinates. More specifically, we first compute the Laplacian coordinates (x,y...
Ying Yang, Ioannis P. Ivrissimtzis
106
Voted
CPHYSICS
2008
88views more  CPHYSICS 2008»
15 years 2 months ago
Simulation approaches to soft matter: Generic statistical properties vs. chemical details
The relation between atomistic structure, architecture, molecular weight and material properties is a basic concern of modern soft material science. This by now goes far beyond st...
Matej Praprotnik, Christoph Junghans, Luigi Delle ...
120
Voted
CG
2006
Springer
15 years 1 months ago
Constrained diffusion-limited aggregation in 3 dimensions
Diffusion Limited Aggregation (DLA) has usually been studied in 2 dimensions as a model of fractal growth processes such as river networks, plant branching, frost on glass, electr...
Paul D. Bourke
CGF
2006
198views more  CGF 2006»
15 years 1 months ago
Real-Time Weighted Pose-Space Deformation on the GPU
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Taehyun Rhee, John P. Lewis, Ulrich Neumann
IVC
2008
205views more  IVC 2008»
15 years 1 months ago
A unified framework for scene illuminant estimation
Most illuminant estimation algorithms work with the assumption of one specific type of the light source (e.g. point light source or directional light source). This assumption brin...
Wei Zhou, Chandra Kambhamettu