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CHI
2004
ACM
15 years 10 months ago
Trading design spaces: exchanging ideas on physical design environments
Physical design environments are places that support people engaged in the spatial, physical, tangible act of creation. It is now possible to augment workspaces with an amazing ar...
Wendy Ju, Margot Brereton, Michael Haller, Amanda ...
FPL
2007
Springer
190views Hardware» more  FPL 2007»
15 years 4 months ago
The ANDRES Project: Analysis and Design of Run-Time Reconfigurable, Heterogeneous Systems
Today’s heterogeneous embedded systems combine components from different domains, such as software, analogue hardware and digital hardware. The design and implementation of thes...
Andreas Herrholz, Frank Oppenheimer, Philipp A. Ha...
CHI
2007
ACM
15 years 10 months ago
Thinking but not seeing: think-aloud for non-sighted users
This paper discusses some of the methodological challenges that can be encountered when usability testing with visually impaired users. These include (1) the need for customized t...
Philip Strain, A. Dawn Shaikh, Richard Boardman
ACMACE
2009
ACM
15 years 4 months ago
Towards tailoring player experience in physical Wii games: a case study on relaxation
In this study we construct an artificial neural network model of players’ relaxation preferences while playing a physical Wii game. Developed technology will assist game designe...
Patrick Jarnfelt, Sebbe Selvig, Dajana Dimovska
ACISICIS
2008
IEEE
15 years 4 months ago
Developing Accessible Applications with User-Centered Architecture
Design of accessible applications is often a challenge for software architects and developers. Development usually starts with structure and functionality of the planned applicati...
Sabina Jeschke, Helmut Vieritz, Olivier Pfeiffer