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IE
2007
15 years 7 months ago
Exploring terra incognita: wayfinding devices for games
The ludic experience of exploring wilderness in gameworlds may be compromised by either the negative affects of disorientation or the conspicuous application of architectural prin...
Nicola J. Bidwell, Colin Lemmon, Mihai Roturu, Chr...
IE
2007
15 years 7 months ago
Patterns and computer game design innovation
How can we help people design well-formed and innovative games? The design Patterns of Christopher Alexander is one methodology that has been proposed to assist in the design of w...
Kevin McGee
ICWS
2010
IEEE
15 years 7 months ago
Script-Based Generation of Dynamic Testbeds for SOA
This paper addresses one of the major problems of SOA software development: the lack of support for testing complex service-oriented systems. The research community has developed v...
Lukasz Juszczyk, Schahram Dustdar
ICWS
2007
IEEE
15 years 7 months ago
Web Services Methods for Communication over IP
In this paper, we study web services methods and approaches to enable real-time communication services over IP. This approach extends web services methodologies from service integ...
Wu Chou, Li Li, Feng Liu
ICWS
2007
IEEE
15 years 7 months ago
Guiding the Service Composition Process with Temporal Business Rules
Service composition has become an important paradigm for building distributed applications and e-business processes. While effort has been reported to verify a posteriori whether ...
Jun Han, Yan Jin, Zheng Li, Tan Phan, Jian Yu