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SOFSEM
2007
Springer
15 years 6 months ago
Games, Time, and Probability: Graph Models for System Design and Analysis
Digital technology is increasingly deployed in safety-critical situations. This calls for systematic design and verification methodologies that can cope with three major sources o...
Thomas A. Henzinger
CCECE
2006
IEEE
15 years 5 months ago
QOS Driven Network-on-Chip Design for Real Time Systems
Real Time embedded system designers are facing extreme challenges in underlying architectural design selection. It involves the selection of a programmable, concurrent, heterogene...
Ankur Agarwal, Mehmet Mustafa, Abhijit S. Pandya
ECBS
2006
IEEE
122views Hardware» more  ECBS 2006»
15 years 5 months ago
Customer-oriented Development of Complex Distributed Systems
Complex and distributed systems are more and more common. Hardware is going from strength to strength and is embedded in high performance peer-to-peer networks mostly. The task of...
Ivonne Erfurth
ICALT
2006
IEEE
15 years 5 months ago
Vicarious Learning and Multimodal Dialogue
Vicarious Learning is learning from watching others learn. We believe that this is a powerful model for computer-based learning. Learning episodes can be captured and replayed to ...
John Lee
RTAS
2006
IEEE
15 years 5 months ago
Switch Scheduling and Network Design for Real-Time Systems
The rapid need for high bandwidth and low latency communication in distributed real-time systems is driving system architects towards high-speed switches developed for high volume...
Sathish Gopalakrishnan, Marco Caccamo, Lui Sha