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ACMACE
2009
ACM
15 years 4 months ago
Familiars: representing Facebook users' social behaviour through a reflective playful experience
In this paper, we describe the design and development of a social game called Familiars. Inspired by the daemons in Pullman’s “Dark Material” trilogy, Familiars are animal c...
Ben Kirman, Eva Ferrari, Shaun Lawson, Jonathan Fr...
AUTOMOTIVEUI
2009
ACM
15 years 4 months ago
In-vehicle technology functional requirements for older drivers
Older drivers represent the fastest growing segment of the road user population. Cognitive and physiological capabilities diminishes with ages. The design of future in-vehicle int...
Andry Rakotonirainy, Dale Steinhardt
SC
2009
ACM
15 years 4 months ago
Enhancing the earth system grid security infrastructure through single sign-on and autoprovisioning
In this paper, we discuss the recent ESG’s development and implementation efforts concerning its authentication infrastructure. ESG’s requirements are to make the user’s log...
Frank Siebenlist, Rachana Ananthakrishnan, David E...
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GECCO
2009
Springer
15 years 3 months ago
Search based data sensitivity analysis applied to requirement engineering
Software engineering is plagued by problems associated with unreliable cost estimates. This paper introduces an approach to sensitivity analysis for requirements engineering. It u...
Mark Harman, Jens Krinke, Jian Ren, Shin Yoo
GECCO
2009
Springer
15 years 3 months ago
Novelty of behaviour as a basis for the neuro-evolution of operant reward learning
An agent that deviates from a usual or previous course of action can be said to display novel or varying behaviour. Novelty of behaviour can be seen as the result of real or appar...
Andrea Soltoggio, Ben Jones